Huge Swarm of Tiny fey, Typically Chaotic Neutral
Armor Class 12
Hit Points 110 (20d10)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
17 (+3)
CHA
15 (+2)
Skills Perception +7
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 17
Languages All
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Boisterous Parade. The swarm has disadvantage on Dexterity (Stealth) checks.

Hustle Bustle Fidibus. Each time a creature starts its turn within the swarm's space, that creature has a 50 percent chance of triggering a random magical effect by rolling on the Wild Magic Surge table within the Player's Handbook.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Fey. The swarm cannot regain hit points or gain temporary hit points.

Actions

Multiattack. The swarm makes three attacks: one with its Bites and Punches, one with its Claws and Stings, and one with its Hocus and Pocus.

Bites and Punches. Melee Weapon Attack: +4 to hit, reach 0 ft., one target within the swarm's space. Hit: 4 (1d4+2) bludgeoning damage plus 4 (1d4+2) slashing damage, or 2 (1d4) bludgeoning damage plus 2 (1d4) slashing damage if the swarm has half its hit points or fewer.

Claws and Stings. Melee Weapon Attack: +4 to hit, reach 0 ft., one target within the swarm's space. Hit: 4 (1d4+2) slashing damage plus 4 (1d4+2) poison damage, or 2 (1d4) slashing damage plus 2 (1d4) poison damage if the swarm has half its hit points or fewer.

Hocus and Pocus. Melee Spell Attack: +4 to hit, reach 0 ft., one target within the swarm's space. Hit: 4 (1d4+2) force damage plus 4 (1d4+2) psychic damage, or 2 (1d4) force damage plus 2 (1d4) psychic damage if the swarm has half its hit points or fewer.

Description

No seeker of the unknown mysteries has seen it all until they have witnessed a Critter Carnival. This spectacular gathering only happens in places heavily linked to the arcane and in the presence of strong feelings. In rare cases, this combination may trigger a spontaneous mass-appearance of all kinds of quirky creatures that form into a vibrant and vivid parade. 

Still fueled by magic, any direct contact with a Critter Carnival may release a burst of unpredictable effects - a quality potentially leaving a quite remarkable trace wherever the Carnival wanders. Neither aggressive nor malicious, the critter carnival, if provoked too much, isn't completely defenseless.

Solar_Bun_Bun

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