Armor Class
10
(natural armor)
Hit Points
14
(2d8 + 4)
Speed
20 ft.
STR
12
(+1)
DEX
4
(-3)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
INT +2, WIS +2
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing
Senses
Passive Perception 10
Languages
All languages spoken by the druid in Wildshape.
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the Treant remains motionless, it is indistinguishable from a normal tree.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.
Description
The druids of the Awakened Forest can turn into a Treant whose power is dependent upon their own. It gains the following bonuses as the druid levels up:
- The Treant gains two hit dices (1d8) per three levels of the druid. On top of the two hit dices at 2nd level, they gain additional hit dices at 4th, 5th, 7th, 8th, 10th, 11h, 13th, 14h, 16th, 17th, 19th and 20th levels.
- They add their proficiency bonus to the armor class of the Treant (natural armor).
- They add their proficiency bonus to the Strength, Dexterity and Constitution ability scores of the Treant.
- They gain another attack at 6th level and an additional dice of damage at 10th and 14th levels.
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