Large Beast, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Skills Perception +7
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Beast of Chaos - Warherd.  Bullgor gives itself a bonus to its initiative rolls equal to its Strength modifier. At the start of its first turn of each combat, its can take the Dash action as a bonus action, which lasts until the end of that turn. 

Warherd Charge. Immediately after the Bullgor takes the Dash action and moves at least 20 feet, the bullgor can make one melee attack with its Iron-capped Horns.

Bloodgreed. Bullgor weapon attacks scores a critical hit on a roll of 18-20.

Actions

Man-splitter Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Iron-capped Horns. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Description

It is believed that Bullgors were once more humanoid before being cursed by the Dark Gods, long before the awakening of Sigmar. They were tribes of chaos worshippers that performed gruesome sacrifices and cannibalistic rituals on their own kind to be blessed with strength.

Habitat: Forest

Cultist_Two

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