Medium Humanoid, Chaotic Neutral
Armor Class 19 (Psionic Defense)
Hit Points 150 (18d8 + 69)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
17 (+3)
INT
20 (+5)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws CON +9, INT +11, WIS +10, CHA +12
Skills Arcana +17, Deception +12, Perception +10
Damage Immunities Psychic
Senses Truesight 60 ft., Passive Perception 25
Languages Common, Deep Speech, Telepathy 120 ft., Undercommon (Ancient)
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Boon of Immortality. Achilles doesn't age and is immune to being magically aged. In addition, he doesn’t need to breathe, drink, eat or sleep.

Dark Devotion. Achilles has advantage on saving throws against being charmed.

Focused Caster. Achilles has advantage on Constitution saving throws made to maintain concentration on spells.

Pact Magic. Achilles' spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can cast the following spells:

At will: mind sliver, eldritch blast (4 beams, +5 to damage), message, mage hand, invisibility, levitate

3/per Short Rest (5th-level): counterspell, dimension door, raulothim's psychic lance, diminish magic, banishment, mind raider, detect thoughtsgreater invisibilitymystic surge

1/per Long Rest each: teleport, consume memory, power word pain, dominate monster 

Psionic Defense. Achilles adds his Charisma modifier (+6) to his Armor Class (included in statblock).

Actions

Multiattack. Achilles uses Unravel Minds (if available) and makes two Psychic Spike attacks. Alternatively, he can cast one spell from his Pact Magic trait and make a single Psychic Spike attack.

Psychic Spike. Ranged Spell Attack: +12 to hit, range 90 ft., one target. Hit: 22 (5d8) psychic damage.

Unravel Minds (Recharge 5-6). Achilles targets up to three creatures he can see within 60 feet of him and forces each of them to make a DC 20 Intelligence saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and can’t take reactions for the next minute. Moreover, on each of its turns for the same duration, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, a creature takes half damage and suffers no other effects. A lesser restoration spell or similar magic ends this effect early. 

Reactions

Psionic Retaliation. As a reaction to taking damage, Achilles can force the attacking creature to make a DC 20 Intelligence saving throw. On a failed save, the creature takes 14 (4d6) psychic damage and is pushed 15 feet away from him.

Cowboycthulhu

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