Medium Fey (High-Elf), Lawful Neutral
Armor Class 19 Leather
Hit Points 70 (10d10 + 40)
Speed 30 ft.
STR
22 (+6)
DEX
23 (+6)
CON
18 (+4)
INT
14 (+2)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws STR +11, DEX +11
Skills Acrobatics +8, Athletics +9, Perception +8, Survival +12
Damage Resistances Damage from Spells
Senses Darkvision 120ft, Passive Perception 18
Languages Elvish, Sylvan
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day). If Alruna fails a saving throw, she can choose to succeed instead.

Magic Resistance. Alruna has resistance to any saving throws from spells or magical effects. This does not include breath attacks.

Fencer. Has advantage on any melee attacks if no other enemies are within 5ft of Avian.

Flame Tongue Scimitar. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Actions

Flame Tongue Scimitar. Melee Weapon Attack: +7 to hit, reach 5ft, hit (1d8 + 4) (2d6)

Dragon Wing Bow. Ranged Weapon Attack: +6 to hit, reach 120/480ft, hit (2d6 + 2) (1d6)

Reactions

Opportunity Attack. Avian can make an opportunity attack whenever a creature enters its melee range as well as leaving

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

supersliser

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