Incorporeal Movement. The weeping mother can move through other creatures and objects as if they were difficult terrain. She takes 5 ( 1 d 1 O) force damage if she ends her tum inside an object.
Magical Attacks. The weeping mother's attacks are magical.
- Multiattack. The weeping mother makes two weapon attacks or one weapon attack and one other action.
- Ghost Weapon. Meke or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) necrotic damage.
- Weeping Scream. The weeping mother emits a piercing wail. Every frightened creature within 20 ft. must succeed on a DC 16 Charisma saving throw, or rake 7 (2d6) force damage plus 7 (2d6) psychic damage.
- Mesmerizing Call. (3/day) The weeping mother lets out a soft, melodic call at one creature within 30 ft. of herself The target must succeed on a DC 17 Wisdom saving throw or become charmed by the weeping mother. The charmed target is overcome by a deep sense of resentment against their closest ally. The charmed target must use their following actions to harm the nearest ally. The method is up to chem.
This charm ends when the charmed target deals any amount of damage against their ally or when the charmed target rakes any amount of damage. - Debilitating Sob. The weeping mother picks one creature at 30 ft. and sobs uncontrollably while maintaining eye contact. The target must succeed on a DC 18 Constitution saving throw or rake 18(4d8) force damage and become stunned, as noise reverberates across their bones. On a failure, the carget cakes half the damage and rcsisrs becoming srunned.
Hunter's Mark. The weeping mother casts hunter's mark against a creature within 90 ft.us actions work for your monster here.
Brisk Echo. At any moment when there are three or more creatures at 10 ft. &om the weeping mother, the weeping mother lcrs out a bitter shriek before disengaging and moving her full speed away from the crowd.
Guilt we Share. When the weeping mother misses a creature with a weapon attack, it weeps at it. The target must succeed on a DC 16 Charisma saving throw or become frightened of the Weeping mother for 1 minute.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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