Corporeal Form. Due to being created of pure light, the Astro can cast gaseous form once a day.
Spellcasting. The Astro is a 3-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The Astro has following [class name] spells prepared:
Cantrips (at will): Dancing Lights, Mending, Prestidigitation, Thaumaturgy, Minor Illusion, and Create Bonfire
1st level (3 slots): Grease, Sleep, Expeditious Retreat, Healing Word and Cure Wounds.
2nd level (2 slots): Enhance Ability, Knock, and Pyrotechnics
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Disengage and Dash. Due to the Astro's gentle nature, they are able to flee from danger quickly and efficiently.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.