Sneak Attack (1/Turn). The golem deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the golem that isn't incapacitated and the golem doesn't have disadvantage on the attack roll.
Multiattack. The golem makes one slam attack and one armblade attack.
Armblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.
Arcane Core. Ranged Spell Attack: +6 to hit, range 30/120 ft., one target. Hit: 24 (5d6 + 7) radiant damage.
Constructed Helper. The golem can perform the help action as a bonus action.
Description
Personal assistants and bodyguards developed in secrecy in the depths of the Academy, Cadvium Golems were built for the sole purpose of on-demand protection for high-ranking individuals in Thaen Fora. Developed by the mastermind inventor of the Academy Cordeyr Cadvium, these golems utilize an arcane core of pure radiant power which provides a source of power for their many intricate moving parts. Equipped with an armblade and a slim but muscular robotic figure, Cadvium Golems provide an excellent source of protection for any they are bonded to.
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