Large Humanoid (Sahuagin), Lawful Evil
Armor Class 16 breastplate
Hit Points 76 (9d10 + 27)
Speed 30 ft., Swim 50 ft.
STR
19 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Skills Perception +7
Senses Darkvision 120 ft., Passive Perception 7
Languages Common, Sahuagin, Thieves' Cant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. Bia'al Sil’ar has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness. Bia'al Sil’ar can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. Bia'al Sil’ar can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. Bia'al Sil’ar makes four melee/ranged attacks: one with its scimitar, one with its dagger, and two with the claws from his third and fourth arm. One of these four attacks can be substituted with a bite or by a flintlock pistol shot.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Dagger. Melee or Ranged Weapon Attack:+6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4+5) piercing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Flintlock Pistol. Ranged Weapon Attack: +5 to hit, range 25/75 ft., one target. Hit: 4 (1d8 + 3) piercing damage. 
The flintlock pistol is light and needs loading (Bia'al Sil’ar can use two of his arms to reload, reducing multiattack to two melee attacks).

 

Habitat: CoastalUnderwater

SilentBerserker

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