Pilot. The Battle Mech Cannot Operate without a pilot.
Spellcasting. The Battle Mech is a 9-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Battle Mech has the following Artificer spells prepared:
Cantrips (at will): Fire Bolt, Ray of Frost
1st level (3 slots): Alarm, Catapult (Ejection Feature)
2nd level (3 slots): Pyrotechnics (Flare), Web (Net)
3rd level (3 slots): Flame Arrows, Lightning Bolt
Multi-attack: the battle mech makes two fist attacks, or six missile attacks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 26 (3d12 + 5) Bludgeoning damage.
Shoulder-mounted Missile launcher (X2). Ranged Weapon Attack: +6 to hit, range 80/320 ft., 3 targets, six if launched from both shoulders. Hit: 18 (1d8 + 3) Bludgeoning damage, and 10 (2d8) fire damage.
Wrist-mounted laser cannon (X2). Ranged Weapon Attack: +6 to hit, range 80/320 ft., 1 target, two if using both lasers. Hit: 15 (3d6 + 3) radiant damage.
While you are inside the Battle Mech, you cannot take bonus actions.
While You are inside the Battle Mech, you cannot take reactions.
Description
The Battle Mech is a technological Marvel, designed by the great Artificer Theodeus Stormwind. It was designed for heavy warfare, but Theodeus soon realized that it was too dangerous for any nation to control, so he shut down it's AI and hid it away. the AI still
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