Medium Celestial, Lawful Neutral
Armor Class 14 (plate)
Hit Points 127 (17d8 + 51)
Speed
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws WIS +5, CHA +4
Skills Athletics +6, Insight +5, Perception +5, Survival +5
Damage Resistances Cold, Poison, Radiant
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Unconscious
Senses Darkvision +120 ft., Passive Perception 15
Languages Abyssal, Celestial, Common, Infernal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Judge's Servant The Warrior of Anubis deals an additional 1d10 Force damage whenever it hits an Undead creature with a weapon or spell attack

          Additionally, the Warrior of Anubis is knowledgeable and proficient in the nature and performance of all funerary traditions and rites.

Spellcasting. The Warrior of Anubis is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Warrior of Anubis has the following Paladin spells prepared:
Cantrips (at will): Chill Touch, Spare the Dying, True Strike
1st level (3 slots): Detect Evil & Good, Divine Favor, False Life, Heroism, Searing Smite, Shield of Faith, Thunderous Smite, Wrathful Smite

      2nd level (1 slot): Branding Smite, Gentle Repose, Zone of Truth

Actions

Crescent Glaive, Melee Weapon Attack: +6 to hit, reach 10 ft., 1 creature. Hit: 9 (1d10 + 4) slashing damage. This attack deals an additional 3 (1d6) to living creatures.

Multiattack, The Warrior of Anubis makes 2 attacks.

Description

A powerful warrior-priest celestial that serves the Judge of the dead

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

X_Fire7_

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