Huge Beast, Neutral
Armor Class 16 Natural
Hit Points 70 (10d10)
Speed 50 ft.
STR
21 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
8 (-1)
Senses Passive Perception 19
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Action Name. Enter the description for your action.

Tail Whip. Melee Weapon Attack: +3 to hit, reach 15 ft., 3 targets. Hit: 20 (6d6 + 3) bludgeoning damage. 

Bite. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 15 (4d6 + 3) piercing damage. 

Description

This monstrous worm, commonly found in desserts, likes to sneak up on traveling merchants

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2023 5:04:50 AM
0
1
--
Coming Soon
5/7/2023 5:14:51 AM
0
1
--
Coming Soon

Habitat: Desert

Mithrandir1

Comments

Posts Quoted:
Reply
Clear All Quotes