Fearful Presence: Anyone within 10 feet of the Churicald must make a Wisdom Saving throw DC 16 or be Frightened for 1 minute.
Amphibious: The Churicald can breathe both air and water.
Ink Cloud 2/Day: The Churicald releases an inky cloud that fills 10 foot area in all directions. All creatures within 10 feet of the Churicald must make a dexterity saving throw or be blinded until the end of the Churicald's next turn.
Multiattack:. The Churicald Makes 2 attacks with its claws or 2 with its tentacles
Claw: Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 24 (4d10 + 4) bludgeoning damage.
Tentacle: Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 17 (3d8 + 4) bludgeoning damage.
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 4) Piercing damage.
Tentacle Grapple: As a bonus action, The Churicald can attempt to grapple an opponent of large size or smaller within reach with one of its' tentacles. Grappled creatures are pulled to the Churicald's mouth. On the Churicald's next turn, it makes a bite attack as a bonus action. Up to 2 medium or smaller creatures or 1 large creature can be grappled at a time.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Created by foul Aboleth Magics, Churicalds are huge monstrosities that prey on anything weaker than them that crosses their path. These amphibious aberations look like huge lobsters with 3 tentacles where the tails should be and an octopus for a head. Churicalds have 2 tentacles that come out of their shoulders.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
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If the [monster name] dies, these effects fade over the course of #d# days.
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