Small Plant, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 128 (17d8 + 51)
Speed 10 ft.
STR
14 (+2)
DEX
19 (+4)
CON
16 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws DEX +10, WIS +7
Skills Perception +7
Senses Darkvision 60 ft., Passive Perception 18
Languages understands Draconic and Sylvan but can’t speak
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Lightweight. If the plant is damaged by an attack or spell, they are knocked back 15 ft. away from the source of the damage, and fall prone.

Avoidance. If the plant is subjected to an effect that allows it to make a saving throw to take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack. The plant makes two attacks with its prickle punch.

Prickle Punch. Melee Weapon Attack. +12 to hit, reach 5 ft., one target. Hit: 9 (1d6+4) piercing damage. 

Hyperbeam. Roll a d100. On a roll of 90 or lower, the plant takes 65 (10d12) force damage. On a roll higher than 90, the plant fires a beam of magic in a line 120 ft. long and 5 ft. wide. Each creature in the line must make a DC 17 Dexterity saving throw or take 95 (10d10+40) force damage, or half as much on a successful save. A creature reduced to 0 hit points by this damage dies, and their body is completely destroyed. The plant is then reduced to 0 hit points. 

Habitat: Desert

SamSingaporeMath

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