Special
Nearly impossible to detect.
Difficult or damaging to remove.
Helpless on the ground.
Resists all spells except damaging spells
A Barkburr attacks with a springing leap. R20' and it always surprises 100%.
If a Barkburr Attack fails the creature falls to the ground helpless
Action Melee Attack. After adhesion then Barkburr inserts a needle like appendage and begins the process of lignification. The injection can continue for up to 7 rounds before the Barkburr runs out of lignification poison.
The process resumes after each short rest if the Burr is not removed.
A constitution ST 14 must be made each round. Once a save is failed the victim turn into a woody tree in 10 rounds. Resulting in death after round 5.
Action Ranged Attack. +8 Attack range 20 . The Barkburr underbelly is made up of microscopic bristles that cling to nearly all surfaces. It also secretes a super powerful glue. If the monster scores a hit it is securely affixed and nearly impossible to remove.
Enter the description for how bonus actions work for your monster here.
Removal of a Barkburr-
Fire has a 15% chance of removing the barkburr. Does d8 damage to victim. Magical fire has a 15% chance + 1%/hit point dealt. Of removing the Barkburr. The victim take full damage from the application of magical fire.
The barkburr can be torn away, this results in a pierce critical plus a slash and bludgeon crit too.
The creature can of course be killed in a variety of ways while attached, but all damage is shared with the victim/host.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A form of animated plant nt dissimilar to a limped.
They have very hard wooden shells and a soft woody interior.
They are always found in/on their lair which is a former victim or possibly a spontaneously generated tree. The tree will be of twisted and odd appearance either way.
They are in tune with the forest where they lair. They will attack any creature who has done harm to the forest that comes within 20ft. This particular Barkburr is of an evil sort , and wishes to turn the Grove imto a dark evil forest.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments