Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The spider can burrow through solid rock at half its burrow speed and leaves a 10 foot diameter tunnel in its wake.
Multiattack. The Burrowing Spider makes 2 burrowing leg attacks, or 4 claw attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, plus 5 (2d4) necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Burrowing Leg. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 14). If the target is medium or smaller, it is restrained until this grapple ends.
Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
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