Medium Humanoid, Any Alignment
Armor Class 15 Natural Armor
Hit Points 126 (18d8 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +7, INT +9
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common, draconic, elvish, dwarvish, orcish, primordial, abyssal, hafling
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Spellcasting. The summoner is a 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The summoner has following Wizard spells prepared:

Cantrips (at will): Create bonfire, infestation, toll the dead, blade ward, ray of frost

1st level (4 slots): find familiar, floating disk, fog cloud, unseen servant, grease, ice knife, burning hands, chromatic orb

2nd level (3 slots): Dust devil, flaming sphere, flock of familiars, misty step

3rd level (3 slots): Glader's tower, sleet storm, summon lesser demons, tidal wave

4th level (3 slots): storm sphere, dominate beast

5th level (3 slots): cloudkill, conjure elemental, infernal calling, wall of stone

6th level (1 slot): flesh to stone, arcane gate, circle of death, chain lightning, Otto's irresistible dance, disintegrate

7th level (1 slot): Mordenkaiden's magnificent mansion, plane shift, prismatic spray, teleport

8th level (1 slot): clone, maze, mighty fortress, incendiary cloud

9th level (1 slot): wish, gate, meteor swarm, power word kill 

Actions

Quarterstaff. +8 to hit, 1d8 or 1d10 +2 bldg

Horns- +6 to hit- 1d12 +2 bldg

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

KearMoonriver

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