Additional Tool Slots. Being constructs, autognomes can be fitted with additional tools and/or weapons.
Malfunction. Like most gnomish creations, autognomes often malfunction. An autognome must make a DC 6 Constitution save (which they do not succeed automatically) each week or malfunction. Additional checks need to be made when the autognome enters combat. It must make a Constitution save (DC 4) any time it is hit, and another (DC 7) any time it misses on a roll of a natural 1. No matter the cause, consult the following table.
| 1-16 | Autognome becomes a rogue (if already a rouge, treat as a roll of 71-80) |
| 17-24 | Autognome attacks itself for 1d4 rounds |
| 25-27 | Head falls off; autognome is blind until reattached (though it knows the location of its head) |
| 28-30 | Right arm falls off; autognome limited to one attack per round until reattached |
| 31-33 | Left arm falls off; autognome limited to one attack per round until reattached |
| 34-36 | Right leg falls off; autognome limited to a speed of 5 ft. until reattached |
| 37-39 | Left leg falls off; autognome limited to a speed of 5 ft. until reattached |
| 40-42 | Head falls off, but the autognome spends 1d4 rounds reattaching it; autognome is blind until reattached (though it knows the location of its head) |
| 43-45 | Right arm falls off, but the autognome spends 1d4 rounds reattaching it; autognome limited to one attack per round until reattached |
| 46-48 | Left arm falls off, but the autognome spends 1d4 rounds reattaching it; autognome limited to one attack per round until reattached |
| 49-51 | Right leg falls off, but the autognome spends 1d4 rounds reattaching it; autognome limited to a speed of 5 ft. until reattached |
| 52-54 | Left leg falls off, but the autognome spends 1d4 rounds reattaching it; autognome limited to a speed of 5 ft. until reattached |
| 55-70 | Autognome attempts to extract a core sample from victim |
| 71-80 | Autognome shuts down for 1d10 hours |
| 81-88 | Autognome explodes (3d10 damage in a 20' radius; Reflex save at DC 12 for half damage) |
| 89-90 | Autognome's orders change: Self-destruct sequene starts. Autognome explodes in 1d4 rounds unless doused with water. |
| 91-92 | Autognome's orders change: Autognome gives its report. |
| 93-94 | Autognome's orders change: Autognome asks to record report, and remains stationary until the PC stops talking. |
| 95-96 | Autognome's orders change: Autognome begins talking backwards. |
| 97-98 | Autognome's orders change: Nearest PC is recognized as a baby. |
| 99-00 | Autognome's orders change: Nearest PC is recognized as a gnome; autognome follows PC around. |
Rogue autognomes forget their orders and behave in the following way.
Rogue Autognome Behaviour (Roll 1d4)
- The autognome believes itself to be a real gnome, and tries to live a normal life, including eating, sleeping, etc..
- The autognome awaits new orders from anyone it meets.
- Treat as a roll of 2, except it does the opposite of what it is told.
- The autognome attacks all living creatures in sight.
Multiattack. The Autognome makes two slam attacks.
Slam. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: (1d4+2) bludgeoning damage.
Description
An autognome is a gnomish invention created for exploration, rescue, prospecting, and defense. Though it resembles a gnome, no one will ever confuse it with a real gnome.
Autognomes are either under the gnomes' control, or are rogues. Rogue autognomes have forgotten their orders and now wonder randomly. When under gnome control (also called directed), autognomes can follow up to 100 different orders, including what to do, or what minerals to look for. An autognome can memorize and recite everything it sees and hears in a 24-hour period.
Autognomes, both directed and rogue, follow these three directives: 1) defend gnomes under attack by non-gnomes; 2) defend yourself against attack; and 3) defend babies and children from harm. Though the last directive arose from the best intentions, it doesn't specify the young one's race; and can lead to some unintended behavior.
An autognome's body must be sculpted 100 pounds of pulleys and gears. The materials cost 3,000 gp. 10% of Gnomish ships have anywhere between 1 and 4 Autognomes serving onboard. However, like all Gnome inventions, they do have their flaws.