Huge Giant, Neutral Good
Armor Class 18 (plate)
Hit Points 162 (13d12 + 78)
Speed 30 ft.
STR
25 (+7)
DEX
9 (-1)
CON
23 (+6)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +4, CON +11, CHA +6
Skills Athletics +11, Perception +6
Damage Immunities Fire
Senses Passive Perception 16
Languages Abyssal, Common, Giant
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Child of the Flames. You gain a greaater understanding of nature of fire, witch you are able to use to influence it. You learn the control flames cantrip and can cast it as a bonus action. Constitution is your spellcasting modifier for it. Additionally, if the flame you are influencin is one that you created, you can cast the spell on it even if you are raging, as it responds to your primal instincts.

Reackless Attack. you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Erupting Strikes. You gain the ability to imbue your strikes with volatile potential, engulfing your foes in raging fire. While you're raging, the first creature you hit on each of your turns with a weapon attack takes 1d8+6 fire damage extra. Additionally, you can use these flames to explode, forcing all hostile creature ith 10 feet of the creature you hit to make Dextery saving throw of DC 19 taking the same amount of fire damage on a failure.

Warding Wisp. Your affinity with flames grants you both protection against it and the ability to bypass the defense of those that would otherwise resist it. While raging, you gain resistance to fire damage and any fire damage you deal ignore resistance to it. Additionally when you take a short or long rest near a fire or a similar source of heat, you gain temporary 15 hit points.

Trail Blazer. Your very foot steps alight with burning potential, granting you grater speed and lashing out against those that would attempt to hinder you. Your movement speed increases by 10 feet when you are raging. Additionally, when you move 5 feets of a hostile creature or a creature hits you with an opportunity attack, they take 1d6 fire damage.

Actions

Multiattack. The giant makes two greatsword attacks.

Mastil. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) bludgeoning damage.

Barriles. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Bonus Actions

Furia (Rage).

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Legendary Actions

Las llamas de la Tierra. By spending an action Barbanegra can summon a volcanic eruption right under his feet. This eruption deals 7d10 fire damage and remains active until Barbanegra loses his concentration.This spell works on land and in water, being in water the result of a steam geisser from the contact of magma and water, with the same result and damage.Can only be used once every long rest.

Description

Barbanegra es el capitán de La Venganza de Tiamat, un enorme arca que se mueve gracias a las altas temperaturas que hinchan sus velas y no arde por la cantidad de hechizos ignifugos que contienen sus tablas. Es un Gigante del Fuego, al que años atrás se le negó su tierra, siendo expulsado de su territorio por las fuerzas conquistadoras de La Alianza de Ciudades, obligandole a vivir en el exilio y protegiendo constantemente a lo suyos.

Barbanegra es un gigante poco común, pues es de pelo negro, no como sus hermanos pelirrojos, pero cuenta con una fuerza muy superior a la de sus parientes, y cuando se enfada, su cabello se prende en fuego y es capaz de crear y controlar llamas de altas temperaturas. Barbanegra se unió a Syrgaul y a su cruzada personal contra La Alianza con la esperanza de poder desestabilizar ese sistema y recuperar las tierras de sus ancestros.

 

Habitat: MountainUnderdark

Barbarroha

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