Medium Undead (Dragonborn, Elf, Half-Elf, Halfling, Half-Orc, Human, Tiefling), Typically Chaotic Evil
Armor Class 14 Natural
Hit Points 50 (8d8 + 50)
Speed 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2, Stealth +6
Condition Immunities Poisoned
Senses Blindsight, Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Traits

  • Infection Aura: Any creature within 5 feet of a Clicker must make a DC 12 Constitution saving throw at the start of its turn or become infected with the fungal infection. A creature that fails this saving throw takes 7 (2d6) poison damage and becomes infected. A creature that succeeds on this saving throw takes half damage and is not infected.
  • Sonic Location: Clickers use echolocation to locate creatures, emitting a clicking sound that can be heard from up to 60 feet away. This allows them to detect creatures within 30 feet, even if they are invisible or behind walls.
  • Fungal Armor: A Clicker's hardened fungal armor provides it with natural protection, granting it a +2 bonus to its Armor Class.

 

 

Actions

Actions:

  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 3) piercing damage and the target must make a DC 12 Constitution saving throw or become infected.
  • Fungal Spores (1/day): The Clicker releases a cloud of infectious fungal spores in a 20-foot radius centered on itself. Each creature in that area must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage and becoming infected on a failed save, or taking half damage and avoiding infection on a successful one.
Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction:

Fungal Spore Burst (1/day): When a Clicker takes damage, it can release a burst of infectious fungal spores in a 10-foot radius centered on itself as a reaction. All creatures within that area must make a DC 12 Constitution saving throw or take 5 (1d10) poison damage and become infected on a failed save, or take half damage and avoid infection on a successful one.

This reaction could allow the Clicker to defend itself when attacked and potentially infect nearby creatures in the process. However, since it can only use this ability once per day, it would need to choose carefully when to trigger it for maximum effect.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Clicker is a terrifying undead creature that has been infected with a fungal infection that has mutated its body and mind. Its once-human form has been twisted and deformed, with fungal growths sprouting from its head and torso, covering its eyes and mouth, and rendering it blind and mute. The Clicker's primary means of perception is through echolocation, which it uses to detect and locate prey. When it senses prey nearby, it emits a distinctive clicking sound and charges forward, attacking with its sharp teeth and infecting its victims with the fungal infection. The Clicker is a relentless and dangerous foe that poses a significant threat to any who cross its path.

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Lair and Lair Actions

The Clicker has made its lair deep beneath an ancient temple that has been cursed by dark magic. The temple was once a holy site dedicated to a benevolent deity, but it has long since fallen into ruin and become overrun by the forces of darkness. The Clicker has taken up residence in the temple's catacombs, where it lurks in the shadows and feeds on the flesh of any unfortunate adventurers who venture too deep.

The Clicker's lair is a maze of twisting tunnels and crumbling chambers, with the walls and floors covered in fungal growths and other signs of decay. The air is thick with the stench of rot and decay, and the only sounds that can be heard are the Clicker's haunting clicks echoing through the corridors.

The temple's cursed magic has twisted the Clicker's fungal infection, causing it to become more virulent and dangerous. Any creature that comes into contact with the fungal spores in the Clicker's lair must make a DC 15 Constitution saving throw or become infected with a potent strain of the fungal infection that can quickly spread throughout the body and cause severe harm.

Players who dare to enter the Clicker's lair must navigate through a maze of dark and dangerous corridors, avoiding the Clicker's echolocation and staying alert for other cursed creatures that may be lurking nearby. They must also take care to avoid the fungal spores and other hazards that litter the Clicker's lair, or risk becoming infected and falling prey to the Clicker's relentless attacks.

Lair Actions

1. Echolocation Pulse:The Clicker emits a pulse of sound waves that temporarily deafens and disorients its foes. All creatures within 30 feet of the Clicker must make a DC 15 Constitution saving throw or be stunned for one round.

2. Fungal Burst: The Clicker releases a cloud of fungal spores that choke and sicken its enemies. All creatures within 20 feet of the Clicker must make a DC 15 Constitution saving throw or be poisoned for one minute.

3. Shadow Ambush: The Clicker disappears into the shadows and reappears behind a random creature within 60 feet, attacking with advantage.

 

Monster Tags: Fungusundeadplant

Habitat: Underdark

ShaunTriggs

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