Medium Humanoid (Kenku), Lawful Evil
Armor Class 16 (studded leather)
Hit Points 59 (10d8 + 14)
Speed 30 ft., Climb 30 ft.
STR
11 (+0)
DEX
21 (+5)
CON
14 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws DEX +8, INT +6
Skills Athletics +8, Deception +8, Sleight of Hand +8, Stealth +11
Damage Resistances Necrotic
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Common, Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Bleeding Edge. Once per turn the Bloodfeather adds 10 (3d6) necrotic damage to its shortsword attack, if it used its Bloody Step ability in the same turn.

Mimicry. The Bloodfeather can perfectly mimic sounds it has heard before. A creature that hears those sounds can tell that they’re imitations only with a successful Insight check (DC 16)

Spellcasting. The Bloodfeather is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Bloodfeather has following wizard spells prepared:
Cantrips (at will): prestidigitation, shocking grasp, minor illusion and lightning lure
1st level (3 slots): disguise self, absorb elements and snare 
2nd level (1 slot): darkness

Actions

Multiattack. The Bloodfeather makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

 

Bonus Actions

Hide. While in dim light or darkness, the Bloodfeather takes the hide action.

Bloody Step (Recharge 4-6). The Bloodfeather teleports up to 30 ft. to a space next to another creature. It must stand within 5 ft. of a target that is missing any hit points to do so.

Description

Bloodfeathers are a specialized caste of Kenku assassins, who dedicate their lives to becoming living weapons. These people spend long times studying hemomancy.

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2023 8:06:14 PM
6
0
1
Coming Soon
5/9/2023 8:28:49 AM
10
1
1.1
Coming Soon

Habitat: Urban

Bovajan

Comments

Posts Quoted:
Reply
Clear All Quotes