Gravity Intolerance. Bloodsacs avoid strong gravity fields (equivalent of a size class A or larger world). Any bloodsac caught within the atmosphere of such a well flees as quickly as possible. While it is in it, the bloodsac cannot attack and loses its positive Dexterity bonus.
Attach. When a Bloodsac Hatchling makes a successful touch attack, it attaches to the target. The Bloodsac will refuse to let go until it has dealt 8 Constitution damage to the target. If this occurs, the Bloodsac can still make touch attacks, but can no longer attach to a target.
Alternatively, the affected creature could pull the bloodsac off of it with a successful opposing Strength check, however upon a success, the target takes (1d3) piercing damage from the removal. When attached to a creature, the Bloodsac has an AC of 14, and will automatically detach itself upon its own death.
If the creature that the Bloodsac is feeding on dies from a lack of Constitution, and the Bloodsac can still continue feeding, it will instead feed on cranial fluid. For each round that a Bloodsac is attached to a corpse, the creature takes (1d6) permanent Intelligence damage and it loses all memory of who or what it was if it is revived. The Bloodsac relinquishes the corpse if it dies, is pulled off forcibly, or if it finishes feeding.
Protoplasm. The Bloodsac's body is primitive, yet efficient, and is immune to critical hit damage, unconsciousness, paralysis, stuns, and poisons.
Touch. Melee Weapon Attack: +0 to hit, range 5 ft., one target. Hit: (1d3-2) piercing damage and (1d6) temporary Constitution damage for each round that it stays attached to a creature. If the Bloodsac is full, the target takes no Constitution damage.
Description
Bloodsacs (technically known as "haagathga") are space-borne bloodsucking horrors that are shapeless, pulsating sacks of fluid in a slightly translucent black-blue membrane that silently glide through wildspace looking for blood. This usually means spelljamming ships, with their complements of warm-blooded sailors.
Bloodsacs move silently through space using their powerful heat detection sense to detect warm-blooded victims. They glide noiselessly onto the deck of a spelljamming vessel, probably one in orbit around a planet, and try to surprise sailors on deck. Whenever possible, a bloodsac attacks an opponent's flank or rear since most creatures have difficulty removing them from those places. As a bloodsac drains blood from its victim, its color changes from dark blue to a sickly violet.
Bloodsac swarms have no leader and wander wildspace, never sleeping, never setting up a lair nor landing on a planet. Bloodsacs hate gravity, for their bodies collapse into sluggish heaps of protoplasm. They are sometimes dominated by illithids, a particularly deadly combination.
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