Armor Class
12
(natural armor)
Hit Points
50
(7d10 + 10)
Speed
20 ft., Swim 40 ft.
STR
20
(+5)
DEX
8
(-1)
CON
18
(+4)
INT
2
(-4)
WIS
10
(+0)
CHA
14
(+2)
Skills
Perception +3
Damage Resistances
Cold
Senses
Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The walrus can hold its breath for 10 minutes.
Air Sack. The walrus can float on the water without exerting energy and is able to take rests while floating. Moreover he can carry up to 2 Medium or smaller sized creatures.
Actions
Multiattack. The walrus makes three attacks 2 with its flippers and one with its tusks.
Flipper. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15: 1d4+5 bludgeoning damage.
Tusks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15: 2d8+5 piercing damage.
Comments