Pack Tactics. The Boneclimber has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Climbers feet. As a bonus action, the Boneclimber can make a DC 15 Dexterity (Acrobatics) check. If he succeeds, difficult terrain doesn’t cost him extra movement until the end of the current turn
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Description
Boneclimbers are creatures very reminiscent of Kobolds, but often found high up in mountains and near ruins where they scavenge everything they can get their hands on. They are also very skilled climbers.
They get their name from the armor they conceal themselves under made from human bones they steal from graveyards and battlefields. They shall often be seen bearing human skulls as masks and other bones strapped to their body.
Their natural instincts often make them skittish if they are alone, and they will most often only attack if they have the element of surprise or significantly outnumber their opponent.
A more dangerous version of the Boneclimber is the Bonerider, a group of Boneclimbers that have allied themselves with a pack of wolves that they then use as mounts. (Use normal Wolf and Boneclimber stats)