Armor Class
17
(Half-plate)
Hit Points
45
(6d8 + 3)
Speed
35 ft.
STR
17
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
11
(+0)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
CON +5
Skills
Athletics +5, Perception +4
Senses
Darkvision 60ft., Passive Perception 14
Languages
Abyssal
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Charge. If the bestigor moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or knocked prone.
Actions
Multiattack. The bestigor attacks twice with its greataxe.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 9 (1d12 + 3) slashing damage.
Gore. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 7 (1d8 + 3) piercing damage.
Lair and Lair Actions
Comments