Medium Humanoid (Demon), Chaotic Evil
Armor Class 17 (Half-plate)
Hit Points 45 (6d8 + 3)
Speed 35 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CON +5
Skills Athletics +5, Perception +4
Senses Darkvision 60ft., Passive Perception 14
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge.  If the bestigor moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or knocked prone.

Actions

Multiattack. The bestigor attacks twice with its greataxe.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 9 (1d12 + 3) slashing damage. 

Gore. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 7 (1d8 + 3) piercing damage. 

Lair and Lair Actions

 

 

SlimeMcGrime

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