Multiattack. This special scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage, and the target is grappled (escape DC 14). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d12 + 2) piercing damage, and the target must make a DC 18 Constitution saving throw, becoming paralyzed on a failed save. The creature must then make the same saving throw at the end of each of its subsequent turns, ending the paralysis on a successful save.
Description
A powerful scorpion, being the sole survivor of a traditional Kodoku. Its stings have the ability to paralyze any who are stung by it, big or small, removing any and all muscle control for a short period of time.
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