Large Beast (Dinosaur), Unaligned
Armor Class 23 natural armor
Hit Points 390 (13d10 + 26)
Speed 60 ft.
STR
25 (+7)
DEX
21 (+5)
CON
27 (+8)
INT
17 (+3)
WIS
24 (+7)
CHA
13 (+1)
Saving Throws STR +11, CON +12
Skills Intimidation +90, Perception +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning; Bludgeoning, Piercing, and Slashing from Magic Weapons; All
Damage Immunities Cold, Lightning, Piercing
Condition Immunities Frightened, Grappled, Paralyzed, Restrained, Stunned
Senses Darkvision, Passive Perception 17
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Pounce. If the Alloscordile moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Alloscordile can make one bite attack against it as a bonus action.

Hold Breath. The Alloscordile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Description

The Alloscordile is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.

 

Monster Tags: Dinosaur

Habitat: ForestMountain

Jarrukdestroyer

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