Armor Class
13
Nature armor
Hit Points
5
(1d6)
Speed
40 ft., climb 30 ft.
STR
12
(+1)
DEX
18
(+4)
CON
10
(+0)
INT
3
(-4)
WIS
20
(+5)
CHA
7
(-2)
Saving Throws
DEX +6
Skills
Perception +4, Stealth +7
Damage Vulnerabilities
Radiant
Senses
Passive Perception 15
Languages
Abyssal, Infernal, Thieves' Cant --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Nine Lives. every time the cat dies, it is reincarnated with full hit points. this ability has nine charges.
Actions
Claws. Melee Weapon Attack: +# to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
bite. melee weapon attack: +3 to hit, reach 5 ft., one target. hit: 1d4 piercing damage.
Bonus Actions
if the cat lands a critical hit, it can taunt the opponent as a bonus action.
chaotic neutral? thats not very accurate!
I feel like it should have some fall immunity or resistance, cause’ cats always land on their feet.