Medium Humanoid (Human), Neutral Evil
Armor Class 16 (chain mail)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Thieves' Cant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ring of Water Walking. While wearing this ring, Crimson Caruthra can stand on and move across any liquid surface as if it were solid ground.

Actions

Multiattack. Crimson Caruthra makes two melee attacks with her Greatsword, or two ranged attacks with her pistol.

Ornate Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) slashing damage. Worth 125gp.

Pistol. Ranged Weapon Attack: +5 to hit, range 50/150 ft., one target. Hit: 5 (2d6 + 3) piercing damage.

Bonus Actions

Reload. After firing up to 6 rounds, Crimson Caruthra can spend a bonus action to reload her pistol

Reactions

Parry. Crimson Caruthra adds 2 to her AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

Crimson Caruthra is a female pirate captain with flame-red hair and numerous red tattoos all over her body.

Monster Tags: NPC

Habitat: Coastal

Psyberflea

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