Medium Fiend, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
21 (+5)
CON
19 (+4)
INT
14 (+2)
WIS
17 (+3)
CHA
16 (+3)
Skills Deception +7, Insight +6, Perception +6, Stealth +6
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Common, Infernal, Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Call Briar. The briar hag conjures a 10-foot diameter thicket within 50 feet which becomes difficult terrain for 1 minute. Any creature within the thicket when it is conjured must succeed on a DC 21 DEX save or take 2d4+5 piercing damage, half as much on a success. ANy creature that enters or starts its turn in the zone takes 1d4 piercing damage. A briar hag is immune to its own briars.

Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

Actions

Claws.(Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Rake the Eyes. (Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d6 + 5 slashing damage and the target is blinded until the end of the briar hag's next turn. The briar hag can move 10 feet before or after making this attack.

Curse of Thorns. Ranged Spell Attack: +10 to hit, range 50 ft., one target. Hit: 3d4 + 5 piercing damage and the target is restrained (save ends). 

Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

Monster Tags: Hag

JuiceJuiceCabooze

Comments

Posts Quoted:
Reply
Clear All Quotes