Small Celestial, Lawful Good
Armor Class 12 (natural armor)
Hit Points 45 (5d6 + 25)
Speed 30 ft., Fly 90 ft.
STR
6 (-2)
DEX
14 (+2)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws CON +7, WIS +7, CHA +7
Damage Immunities Necrotic, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Deafened, Poisoned, Prone
Senses Truesight 120 ft., Passive Perception 25
Languages All, Telepathy 120 ft.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The Visionary's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring only verbal components:

At will: Bless, Detect ThoughtsInvisibilitySacred Flame

3/day each: Heroes' Feast, Sanctuary

1/day each: Life TransferenceRevivify

Shielded Mind. The Visionary is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Zap. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned for 1 round.

greysonzatorski

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