Armor Class
12
(natural armor)
Hit Points
45
(5d6 + 25)
Speed
30 ft., Fly 90 ft.
STR
6
(-2)
DEX
14
(+2)
CON
20
(+5)
INT
20
(+5)
WIS
20
(+5)
CHA
20
(+5)
Saving Throws
CON +7, WIS +7, CHA +7
Damage Immunities
Necrotic, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Truesight 120 ft., Passive Perception 25
Languages
All, Telepathy 120 ft.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Innate Spellcasting. The Visionary's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring only verbal components:
At will: Bless, Detect Thoughts, Invisibility, Sacred Flame
3/day each: Heroes' Feast, Sanctuary
1/day each: Life Transference, Revivify
Shielded Mind. The Visionary is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
Actions
Zap. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned for 1 round.
Comments