Trance. The Amare can sting you with its tail to make you go in a trance, while in trance you can't control yourself, but you can see everuthing that you do. The sting has a +4 to hit and deals 1d12 +4 damage. When stang you throw a WIS save. with a DC of 19.
Earthquake. The Amare jumps and when he land there comes a big earthquake. Roll a DEX save. with a DC of 17
Action Melee Attack. Swipe: +5 to hit, reach 20 ft., 3 target. Hit: 15 (2d10 + 5) bloodgeoning damage.
Action Ranged Attack. Laser: +6 to hit, range 20/120 ft., 1 target. Hit: 16 (1d24 + 4) lightning damage.
Description
The Amare has horns shaped like a heart if put together (can shoot the laser from them if they brush against eachother) about 2 inch apart from eachother (the point), crow beak with slithers of something that looks like seaweed hanging from it (can't get out of his beak), 19 ft long tail with a heart on the edge and a very sharp point, 29 ft long, bird-like eyes, heart on its chest that doesn't do much, dragon like paws + claws.
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