Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 4 (1d6) damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Berry Antlers. Every morning, the giant elk grows 5 berries on its antlers. These berries have the conditions fromt the Goodberry spell. Te elk can have no more than 5 berries on its antlers a time and if its hungery it will eat one.
Magic Resistance. The elk has advantage on saving throws against spells and other magical effects.
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage and 5 (1d4 + 2) lightning damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 10 ft., one prone creature. Hit: 11 (2d8 + 2) bludgeoning damage.
Description
Imbued with the magic from a Entkin Cleric and a Blue Dragonborn, this elk has obtained many abilites of speciality.
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