Huge Dragon (Mind Flayer), Lawful Evil
Armor Class 15 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft.
STR
23 (+6)
DEX
18 (+4)
CON
18 (+4)
INT
22 (+6)
WIS
11 (+0)
CHA
3 (-4)
Saving Throws CON +9, INT +11
Skills Arcana +7, Deception +6, Insight +7, Perception +12
Damage Resistances Acid
Damage Immunities Psychic
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 22
Languages Common, Deep Speech, Draconic, Telepathy Range of 120ft
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Grappler. The Brainstealer dragon has advantage on attack rolls against any creature grappled by it.

Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence or mind blast. It then makes three attacks: one with its bite and two with its Tentacles.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

Tentacles. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage. 

Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the Brainstealer dragon. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the Brainstealer dragon kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5–6). The Brainstealer dragon magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (3d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tentacles Attack. The dragon makes a tentacles attack.

Mind blast Attack. The dragon makes a mind blast attack. 

Extract brain Attack. The dragon makes a Extract brain attack.

Monster Tags: Mind Flayer

Habitat: Underdark

Dwagoon07

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