Large Fiend, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
22 (+6)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws INT +9, WIS +8, CHA +7
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Innate Spellcasting. The naga's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components.

(At Will): Mage Hand, Minor Illusion, Scorching Ray

(3/Day): Command, Detect MagicDetect ThoughtsLightning Bolt

(1/Day): Blight, Dimension Door, Dominate Person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 31 (7d8) necrotic damage on a failed save, or half as much damage on a successful one.

greysonzatorski

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