Large Humanoid, Lawful Evil
Armor Class 20 Arbiter's Armor
Hit Points 70 (4d8 + 40)
Speed 35 ft., Climb 25 ft.
STR
17 (+3)
DEX
17 (+3)
CON
19 (+4)
INT
18 (+4)
WIS
25 (+7)
CHA
11 (+0)
Saving Throws STR +6, INT +7, WIS +10
Skills Athletics +11, Medicine +13, Stealth +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Stunned
Senses Darkvision 60 ft, Passive Perception 15
Languages Common , Sangheili
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Strong Willed: Ripa 'Moramee has advantage on Wisdom saving throws.

Actions

Unarmed Attack: Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) bludgeoning  damage.

Dual Energy Sword: Melee Weapon Attack: +8 to hit, reach 5 ft., 3 targets. Hit: 13 (1d12 + 6) slashing damage plus 9 (4d8) fire damage.

Bonus Actions

Active Camouflage. Ripa 'Moramee can turn invisible for 10 minutes, this can be disabled at any time with another bonus action. 

Legendary Actions

 

Rage: If Ripa 'Moramee decides to, he may go into a rage mode. 5 more speed walking, 4 bonus damage. lasts for 2 rounds

Description

The Sangheili are renowned for great strength and intelligence, and are praised for their bravery and honor. Sangheili warriors augment these natural abilities further through use of Energy Shields integrated into their armor. Depending upon rank and mission objective, they are commonly seen in battle with Plasma Rifles, Plasma Repeaters, Needlers, Covenant Carbines, Needle Rifles and sometimes, if they are higher ranked, Energy Swords. Sangheili employ coffin-shaped Orbital insertion Pods as well as Phantom and Spirit Dropships for military transit purposes and rapid-response operations. Ripa 'Moramee is an arbiter, and is very skilled.

Previous Versions

Name Date Modified Views Adds Version Actions
5/9/2023 6:45:34 PM
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Ender_Mare001

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