Strong Willed: Ripa 'Moramee has advantage on Wisdom saving throws.
Unarmed Attack: Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) bludgeoning damage.
Dual Energy Sword: Melee Weapon Attack: +8 to hit, reach 5 ft., 3 targets. Hit: 13 (1d12 + 6) slashing damage plus 9 (4d8) fire damage.
Active Camouflage. Ripa 'Moramee can turn invisible for 10 minutes, this can be disabled at any time with another bonus action.
Rage: If Ripa 'Moramee decides to, he may go into a rage mode. 5 more speed walking, 4 bonus damage. lasts for 2 rounds
Description
The Sangheili are renowned for great strength and intelligence, and are praised for their bravery and honor. Sangheili warriors augment these natural abilities further through use of Energy Shields integrated into their armor. Depending upon rank and mission objective, they are commonly seen in battle with Plasma Rifles, Plasma Repeaters, Needlers, Covenant Carbines, Needle Rifles and sometimes, if they are higher ranked, Energy Swords. Sangheili employ coffin-shaped Orbital insertion Pods as well as Phantom and Spirit Dropships for military transit purposes and rapid-response operations. Ripa 'Moramee is an arbiter, and is very skilled.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/9/2023 6:45:34 PM
|
2
|
1
|
1
|
Coming Soon
|
Comments