Medium Elemental, Lawful Neutral
Armor Class 18 (natural armor, shield)
Hit Points 102 (12d8 + 48)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws CON +7
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Ignan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 14 (4d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

Actions

Multiattack. The azer makes two attacks with its warhammer and one Hurl Flame attack.

Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands to make a melee attack, plus 14 (4d6) fire damage.

Hurl Flame. The azer ignites a small sphere of flame in its hand and hurls it at a creature it can see within 60 feet of it. The target must make a DC 16 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.

TheAlmightyN

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