Dune cruiser. The creature moves twice as fast in sandy environments.
spell casting
at will (Eldritch blast) (mold earth)
1st level (earth tremor) 3 spell slots
2nd level (earth bind) (cloud of daggers) 2 spell slots
3rd level (sand wall) (erupt earth) 1 spell slot
great sword. +3 to hit 2d6 slashing +3 to damage.
scimitar +3 to hit 1d8 +3
Quick sand. The monster creates a pit of sand under one target the target must make a dc 15 Dex saving throw or be sucked in reducing movement to zero and take 2d4 bludgeoning until they roll a dc 15 Dex saving throw.
multi attack Makes one attack with great sword and one with scimitar
Dash moves double the speed of normal
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A cult general who has taken the form of sandy figure connected by half plate armor who can change there body to the form of any weapon
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/9/2023 8:45:29 PM
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3
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0
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Coming Soon
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