Large Elemental, Chaotic Evil
Armor Class 15 half plate
Hit Points 134 (134d12)
Speed 60 ft.
STR
16 (+3)
DEX
15 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +6, DEX +5, INT +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Prone, Restrained
Senses Passive Perception 11
Languages common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dune cruiser. The creature moves twice as fast in sandy environments. 

spell casting 

at will (Eldritch blast) (mold earth)

1st level (earth tremor) 3 spell slots

2nd level (earth bind) (cloud of daggers) 2 spell slots

3rd level (sand wall) (erupt earth) 1 spell slot

Actions

great sword. +3 to hit 2d6 slashing +3 to damage.

scimitar +3 to hit 1d8 +3

Quick sand. The monster creates a pit of sand under one target the target must make a dc 15 Dex saving throw or be sucked in reducing movement to zero and take 2d4 bludgeoning until they roll a dc 15 Dex saving throw.

multi attack Makes one attack with great sword and one with scimitar

 

Bonus Actions

Dash moves double the speed of normal

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A cult general who has taken the form of sandy figure connected by half plate armor who can change there body to the form of any weapon

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/9/2023 8:45:29 PM
3
0
--
Coming Soon

Monster Tags: Elemental

Habitat: Desert

bobthehunk

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