Small Aberration, Typically Chaotic Neutral
Armor Class 1 Nothing
Hit Points 43 (3d10 + 9)
Speed
STR
7 (-2)
DEX
14 (+2)
CON
2 (-4)
INT
8 (-1)
WIS
1 (-5)
CHA
2 (-4)
Senses Passive Perception 2
Languages Spit Noise
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Painful Saliva. 

The Bronkimp's saliva is acidic, so the enemy will take damage by 1, until the enemy has taken 70 damage.

Spellcasting. The Bronkimp is a 1-level spellcaster. Its spellcasting ability is Imp's Omen (spell save DC 6, +2 to hit with spell attacks). The Bronkimp has following Monk spells prepared:
Cantrips: [Imp's Omen], [Death Glare] 

Actions

Chomp. 

The Bronkimp bites the enemy with it's sharp teeth and deals 18 damage.

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 3 ft., 3 target. Hit: 19 (2d8 + 4) owchie damage. 

Action Ranged Attack. RangedWeapon Attack: -2 to hit, range 4 ft., 1 target. Hit: 9 (4d1 + 2) acidic damage.

Reactions

The only reaction that the Bronkimp has is that every time one is kicked nearby, the others deal 2 more damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Bronkimp is an ugly humanoid beast with long arms, short fingers, and a disproportionate head to the rest of the body. They think it's funny to kidnap toddlers and use them as toys. Luckily for the victim's parents, if there's a known Bronkimp cave nearby, that's exactly where the parents should look, as all kidnapped children are stored inside the den, when not being played with. Bronkimp make crude clothes out of the hide of the animals that they eat. They either live in swamps, or forests. They prefer to live near towns and villages, so that they can kidnap more toddlers than if they were in a forest far away from any humans.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

Habitat: ForestSwamp

Blordskids_Rambledrafte

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