Armor of Faith: Due to Tyrfing's current state as armor, Bharmir has immunity to Radiant and Necrotic damage.
Hefty Power: Typically, Tyrfing only makes one attack per turn
Godly Smite: Bharmir makes one attack with the Katana form, which upon hit does 6d6 Radiant, and 6d6 Necrotic damage along with the strike itself.(Recharge: 8)
Blade of God(Katana): +13 to hit, 3d8+7 slashing damage
Blade of God(Greatsword): +10 to hit, 4d8+9 slashing damage
Blade of God(Shortsword): +12 to hit, 2d8+11 piercing damage
Shield of God(Bashing): +14 to hit, 3d8+10 bludgeoning damage, DC 22 Strength save, if fail, pushed back 30 feet in any direction
Shield of God(Edge Swing): +12 to hit, 2d10+10 bludgeoning damage, DC 19 Str save, if fail, target falls prone
Form Swap: As a bonus action, Tyrfing make swap its form into a different weapon, if shield, Shortsword is also available.
Shield Release: As a reaction, Tyrfing shifts into Shield form, increasing AC by 5 when attacked
ACTIONS PER ROUND: 2
God's Thunder(Costs 2 Actions): Tyrfing throws a bolt of lightning at someone, with a DC 17 Dex save, if failed take 12d6 Lightning damage, half if succeeded
God's Punch(Costs 1 Action): Bharmir punches a target within 5 feet, and target makes a DC 19 Dex save. If succeeded, nothing occurs, but if failed, the target gets flung 45 feet in any direction away from Tyrfing, and takes 4d8 bludgeoning damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bharmir, coated in the metal of Tyrfing, losing his mind to the sword.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted May 9, 2023If you see this, I know the DC makes no sense, I just needed something to go there, and I cannot figure out how to delete the Lair effects.