Antimagic Susceptibility. The candle is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the broom must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the candle remains motionless and isn’t flying, it is indistinguishable from a normal candle.
Multiattack. The candle makes two melee attacks.
Burn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) fire damage.
Flare (Recharge 5-6). the candle flares with a bright light. Everyone within 10ft radius of the candle must make a DC 12 Dexterity save to cover their eyes or be blinded. At the end of the targets turn they may make a DC 10 Constitution saving throw to end the effect.
Animated Attack. If the candle is motionless and a creature grabs hold of it, the candle makes a Dexterity check contested by the creature’s Strength check. If the candle wins the contest, it flies out of the creature’s grasp and makes a melee attack against it with advantage on the attack roll.
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Posted May 10, 2020“Be our guest”