Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 14 (4d6) Poison damage on a failed save, or half as much damage on a successful one. If the target fails the save they're considered poisoned for one hour and can't repeat the saving throw at the end of each turn.
Spray. The Cobra spits venom in a 20 foot cone. Each creature in the cone must make a DC 16 Dexterity saving throw taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one. Targets that fail this save are also considered blinded until the end of their next turn.
Coil. The cobra coils its body and gains +2 AC and an additional +3 to its bite attack. Its movement speed becomes 0 while coiled. The cobra must use another bonus action to become uncoiled.
Uncoil. While coiled and an enemy steps in 5ft. range the cobra can unleash a bite attack.
Description
The black desert cobra is entirely black, and has highly shiny scales. They can grow to 1.8 meters. The head is moderately small, broad, flattened and slightly distinct from the neck. The snout is broad, sharply edged and the black desert cobras rarely rear up or produce a hood before striking.
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