Huge Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 114 (12d12 + 36)
Speed 40 ft.
STR
21 (+5)
DEX
11 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Rending Charge. If the andrewtherium moves at least 20 feet straight toward a target and then hits it with a slam or bite attack on the same turn, the target takes an extra 9 (2d8) damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum decreased by the amount of extra damage dealt.

Actions

Multiattack. The andrewtherium makes two melee attacks. If both attacks hit, the andrewtherium gains advantage on its next saving throw against a condition afflicting it.

Head Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone target. Hit: 9 (1d10 + 5) bludgeoning damage.

Description

Hybrid of Andrewsarchus and Deinotherium.

Monster Tags: Misc Creaturemonstrosity

Habitat: ForestGrassland

Dragonekillax2

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