Special Trait Name. Allows attackers to make a DC 10 Dex save to avoid half damage.
Can run at 60ft/second
Action Name. Combos for Days, can do 2 actions.
Roar: Everyone within 40ft. radius must make a 13 Const save or get knocked back 10ft.
Action Melee Attack. Claw Slash: +10 to hit, reach 5 ft., 1 target. Hit: 1 (2d20 + 4) [slashing] damage.
Tail Swipe: +13 to hit, reach 20 ft. in an line of 20ft, multi target. Hit: 1 (1d20 + 4) [slashing] damage.
Charge tackle: +15 to hit, reach 30 ft. charge forward with full body, multi target. Hit: 1 (5d8 + 6) [bludgeoning] damage.
Paw Slam: +15 to hit, reach 10 ft. radius, multi target. Hit: 1 (2d20 + 4) [bludgeoning] damage and can prone everyone who fails the Dex save.
Ultimate Grab: +3 to hit, reach 10ft. 1 target. grapples the person and Hit: 1 (5d20) [force] damage, finally throwing the person 50ft away into someone with -3 to hit, 1 target dealing 1 (2d8) to both if the hit value is over 15 and only to the thrown person if hit fails and they get put in a random place 50ft away.
Action Ranged Attack. Eldritch Blast: +8 to hit, range 60*10 ft. rectangle, 1 target. Hit: 1 (4d20 + 5) [force] damage.
Enter the description for how bonus actions work for your monster here.
Description
Big blue monster with a large torn apart face, 4 glowing orange eyes
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