Keen Hearing and Smell. The andrewtodon has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The andrewtodon has advantage on an attack roll against a creature if at least one of the andrewtodon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Rending Takedown (1/Short or Long Rest). The andrewtodon channels blood-soaked force through its body and makes a melee attack with a +2 bonus to damage at a target within reach. On a hit, the target must succeed on a DC 16 Constitution saving throw or have its hit point maximum decreased by half the damage dealt.
Exposing Counter. In response to being hit by an attack, creatures have advantage on attack rolls against the andrewtodon's attacker until the end of the next round.
Description
Hybrid of Andrewsarchus and Glyptodon.
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