Magic Resistance. Baby Phoenix has advantage on saving throws against Spells and other Magical effects.
Limited telepathy. Baby Phoenix can Magically Communicate simple ideas, emotions and images telepathically with any creature within 100ft. of it that can understand a language.
Magic Weapon. Baby Phoenix's Weapons attacks are magical.
Protective shroud. Baby Phoenix can shroud a willing creature with a protective aura. the creature Shares its magic resistance trait. Baby Phoenix cannot take any action while shrouding, and must stay within 5ft of the creature or the effects ends. Baby Phoenix regains this ability to use this feature after the Baby Phoenix Finishes a short or long rest. Unless otherwise specified, Baby Phoenix will always try to shroud its bonded creature as its first actions during combat.
Illumination. Baby Phoenix sheds a bright light in a 30-foot radius and dim light for additional 30 feet. The effect lasts for an hour unless canceled with a bonus action or dispelled.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 3) [Fire] damage.
Fire Ray. Ranged Weapon Attack: +5 to hit, range 150ft., one target. Hit:(1d8 + 4) [Fire] damage.
New life. When a creature bonded to the Baby Phoenix within the Baby Phoenix's sight has its hit points drop to 0 or dies, Baby Phoenix can make a DC 10 charisma check. when passed, Baby Phoenix can transfer all of its remaining hit points to the fallen, of if the creature has died, bringing it back to 0hp. The Baby Phoenix Turns into Phoenix egg.
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