Large Undead, Chaotic Evil
Armor Class 15 (Natural Armor)
Hit Points 85 (9d10)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
9 (-1)
CHA
4 (-3)
Saving Throws CON +4
Skills Athletics +7, Perception +3
Damage Resistances Poison
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Darkvision 120ft, Passive Perception 9
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Regeneration. The horror regains 10 hit points at the start of its turn. If the horror takes radiant damage, this trait doesn't function at the start of the horror's next turn. The horror dies only if it starts its turn with 0 hit points and doesn't regenerate or is dealt half of its hit points in damage after hitting 0 hit points. 

Between Life & Death. The crypt horror is immune to being turned and still requires food, drink, and sleep. 

Actions

Multiattack. The crypt horror can make one attack with its greatclub and one with its bite.

Bone Greatclub. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage plus 4 (1d8) piercing damage. 

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage and the target must succeed on a DC 14 Constitution saving throw, becoming poisoned on a failed save. A creature poisoned in this way subtracts 2 (1d4) points from their Constitution score at the beginning of each long rest. A creature with a constitution of 0 dies, wasting away to a putrid husk. 

Description

Crypt horrors are an unnatural fusion of vampiric traits with those of a more common ghoul and are loathed by both species. When a vampire low on resources and unwilling to turn a mortal to their cause may instead feed a portion of their cursed blood to an attending ghoul. Over the course of a month the prospective crypt horror alternates between slurping down pints of black ichor and devouring anything in sight including other ghouls (the source of their distrust) before coming out the other side as a new monster entirely. Crypt horrors are as large as ogres and just as stupid, but they also have the regeneration and deathly aspect of their master which lends them some much needed protection. Among well-to-do vampire's crypt horrors are seen as a blasphemy worthy only of death or, in rare cases, use as a garbage disposal. Less fortunate vampires without the resources to subjugate or fend off the aggression of the living may have to rely on crypt horrors to do the jobs weaker undead minions are too frail or cowardly to do such as charge approaching clerics. Crypt horrors are also very useful since they're immune to being turned due to their conflicting existence between life and undeath. This makes them an excellent vanguard to tear down protective stones or sigils guarding a barrow so that the vampire can safely approach and raise whatever poor soul lays within. 

Monster Tags: undead

Habitat: ForestMountain

MeganGoldenclaw

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