Alchemical Mastery. The witch has advantage on Intelligence (Arcana) checks, and can create Potions of Healing and poisons as if it had proficiency in Alchemist's Supplies. Over the course of a long rest, the witch can create two of these potions or poisons in this way.
False Appearance. While motionless in its cauldron (uncovered or not), the witch is indistinguishable from a viscous green liquid within its cauldron. This liquid could be mistaken for a simple poison, but a DC 18 Intelligence (Investigation) check determines otherwise.
One in The Same. The witch and its cauldron are bound together. The witch cannot be separated from its cauldron, and moves with it when using its movement. If the cauldron is destroyed, the witch takes 4 (1d8) necrotic damage at the start of its turn until it finds a new cauldron. Bonding with a new cauldron requires the witch to use its bonus action.
Spellcasting. The Boiling Witch is a 10th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). The witch has the following Wizard spells prepared:
Cantrips (At Will): Acid Splash, Mage Hand, Prestidigitation, Ray of Frost
1st Level (4 Slots): Detect Magic, Mage Armor, Magic Missile, Shield
2nd Level (3 Slots): Invisibility, Scorching Ray, Web
3rd Level (3 Slots): Counterspell, Fireball, Lightning Bolt
4th Level (3 Slots): Banishment, Ice Storm
5th Level (2 Slots): Cone of Cold, Wall of Force
Pseudopod. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (3d8+5) bludgeoning damage plus 13 (3d8) acid damage.
Vile Vial. Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 35 (10d6) acid or poison damage (witch's choice).
Big Witch (Recharge 5-6). The witch bloats itself to a hulking mass of oozy muscles. For 1d3 rounds, the witch gains 35 temporary hit points. The witch also gains advantage on any Strength-based attack rolls, ability checks, and saving throws. These changes last until the transformation ends. The DM makes the check to recharge this ability after the transformation ends.
Witchdraw. The witch slams the lid of its cauldron down, covering itself within its cauldron. When targeted by an attack, the witch can slam the lid down and gain a +5 bonus to its AC for that attack.
Description
Boiling Witches are ancient creatures born from the darkest and most potent cauldrons of alchemy. Legend has it that a powerful alchemist, seeking to create the ultimate elixir to elongate one's life accidentally bound his life force to a cauldron. The result was a monstrous creature - a boiling witch - with the ability to transmute and manipulate all sorts of substances.
Master of Alchemy. Boiling witches are known for their incredible alchemical prowess, and they often use their abilities to create powerful potions and poisons. They can imbue their brews with a wide range of effects, from healing to inflicting death near-instantaneously. Boiling witches are also known to use their cauldrons as a protective shell, encasing themselves within their metal vessels to shield themselves from harm.
Overfilling Witches. Certain boiling witches have been seen bulking their mass when pushed into a corner, leading to a powerful physical brute. While this form is rare to see (as boiling witches prefer to use their magic to dispose of intruders) this form allows them to easily crush through solid stone and even damage the sturdiest of armors and shields.
Protective Parcel. Despite their formidable abilities, boiling witches are reclusive creatures that tend of avoid contact with outsiders. They are fiercely protective of their cauldrons and will stop at nothing to protect those precious vessels. Few adventurers have ever encounters a boiling witch and lived to tell the tale, and those who have often speak of strange and terrifying experiences.
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