Monstrosity from both worlds. The Creeld can tell if a spell or feature is beong used to detect a feature about it (A paladins devine sense is am example) and can choose to be classified as celestial or fiend.
Multiattack: The Creeld can make 2 attacks
Magic Longsword. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 22 (4d8+6) slashing damage, 5 (1d6+2) radiant damage, and 2 (1d4) fire damage.
Firebolt. Ranged spell Attack: , range 20/60 ft., 2 targets. Hit: (6d4) fire damage.
Sidestep. When attacked with a 18-15 to hit, a creeld can make a dex save to dodge it taking no damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Creeld has a 25% chamce of appearing when a celestial and fiend have an offspring. Creelds have black hair that always grows to their waist no matter what style they put it on. They have gray skin and can have red, yellow, or black eyes. They usually cover themselves with bags and make a smiley face with blood on it like in the avatar for it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.