Medium unknown, Any Non-Lawful Alignment
Armor Class 15
Hit Points 220 (4d6)
Speed 40 ft., Fly 20 ft. Only can hover 5 ft in the air
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws DEX +6
Damage Resistances Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Petrified, Poisoned
Senses Truesight Only 15ft, Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Monstrosity from both worlds. The Creeld can tell if a spell or feature is beong used to detect a feature about it (A paladins devine sense is am example) and can choose to be classified as celestial or fiend.

 

Actions

Multiattack: The Creeld can make 2 attacks

Magic Longsword. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit:  22 (4d8+6) slashing damage, 5 (1d6+2) radiant damage, and 2 (1d4) fire damage.

Firebolt. Ranged spell Attack: , range 20/60 ft., 2 targets. Hit:  (6d4) fire damage.

Reactions

Sidestep. When attacked with a 18-15 to hit, a creeld can make a dex save to dodge it taking no damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Creeld has a 25% chamce of appearing when a celestial and fiend have an offspring. Creelds have black hair that always grows to their waist no matter what style they put it on. They have gray skin and can have red, yellow, or black eyes. They usually cover themselves with bags and make a smiley face with blood on it like in the avatar for it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: UnderdarkUrban

Wolf7ryt