Large Beast, Neutral
Armor Class 16
Hit Points 95 (10d10 + 40)
Speed 50 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +8, CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 13
Languages understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Charge. If the Centaur Conqueror moves at least 20 feet straight toward a target and then hits it with a hoof attack on the same turn, the target takes an extra 14 (3d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Magic Resistance. The Centaur Conqueror has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Centaur Conqueror makes two attacks: one with its hooves and one with its Greatclub.

Hooves. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

War Stomp (Recharge 5-6). The Centaur Conqueror stomps the ground, releasing a wave of force. Each creature within 15 feet of the Centaur Conqueror must make a DC 16 Constitution saving throw, taking 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also stunned until the end of its next turn.

Legendary Actions

The Centaur Conqueror can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Centaur Conqueror regains spent legendary actions at the start of its turn.

Hooves Attack. The Centaur Conqueror makes a hooves attack.

Stomp (Costs 2 Actions). The Centaur Conqueror uses its War Stomp ability.

Description

A large semi-intelligent centaur beast armed with a rudimentary greatclub. These beings group with Centaur Coursers in dens, and are fiercely territorial.

Metroxide

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